You are here > Les forums > Manual installations > [Issue] GTA San Andreas Sounds fr

Forums

[Issue] GTA San Andreas Sounds

New topic  - Reply
Author Replies
imanligenc Saturday 21 January 2012 at 12:58 - [Quote]
Membre

Membre
Hello.
I've installed GTA: San Andreas with PlayOnLinux's own script. It is using wine 1.3.26. The game is working perfectly. Only the problem is sound. After a short time of playing, the sounds are disappearing. And sometimes sounds like car engines, guns, speeches etc. are disappearing and music is continuing.

This is the wine debug output:

Console:

ndreas.log.e

[POL_Wine_SetVersionEnv] Message: Setting wine version path: 1.3.26, x86
[POL_Wine_SetVersionEnv] Message: "/home/asd/.PlayOnLinux//wine/linux-x86/1.3.26" exists
[POL_Wine] Message: Running wine-1.3.26 gta_sa.exe
wine: cannot find L"C:\\windows\\system32\\winemenubuilder.exe"
err:wineboot:ProcessRunKeys Error running cmd L"C:\\windows\\system32\\winemenubuilder.exe -a -r" (2)
fixme:win:EnumDisplayDevicesW ((null),0,0x177f64c,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x177f63c,0x00000000), stub!
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 32 channels, pretending there's only 2 channels
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 32 channels, pretending there's only 2 channels
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x151878,0x149d00): stub
fixme:win:EnumDisplayDevicesW ((null),0,0x177f304,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x177f79c,0x00000000), stub!
fixme:d3d:resource_check_usage Unhandled usage flags 0x28.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS)
fixme:d3d:wined3d_buffer_preload Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x28.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:wined3d_buffer_preload Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:wined3d_buffer_preload Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:wined3d_buffer_preload Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:wined3d_buffer_preload Too many declaration changes or converting dynamic buffer, stopping converting
fixme:quartz:MPEGSplitter_query_accept MPEG-1 system streams not yet supported.
fixme:quartz:MPEGSplitter_query_accept MPEG-1 system streams not yet supported.
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x1a7db0,0x1a7cb0): stub
fixme:d3d:wined3d_swapchain_set_gamma_ramp Ignoring flags 0x1.
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x1f6870,0,(nil),(nil)): stub
fixme:d3d:wined3d_swapchain_set_gamma_ramp Ignoring flags 0x1.
Initialised SoundManager
[POL_Wine] Message: Wine return: 0


It saying "fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 32 channels, pretending there's only 2 channels"
How can I fix this?

Thanks...
Il n'y a rien à voir ici