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| imanligenc | Saturday 21 January 2012 at 12:58 - [Quote] |
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Hello.
I've installed GTA: San Andreas with PlayOnLinux's own script. It is using wine 1.3.26. The game is working perfectly. Only the problem is sound. After a short time of playing, the sounds are disappearing. And sometimes sounds like car engines, guns, speeches etc. are disappearing and music is continuing. This is the wine debug output: Console: ndreas.log.e [POL_Wine_SetVersionEnv] Message: Setting wine version path: 1.3.26, x86 [POL_Wine_SetVersionEnv] Message: "/home/asd/.PlayOnLinux//wine/linux-x86/1.3.26" exists [POL_Wine] Message: Running wine-1.3.26 gta_sa.exe wine: cannot find L"C:\\windows\\system32\\winemenubuilder.exe" err:wineboot:ProcessRunKeys Error running cmd L"C:\\windows\\system32\\winemenubuilder.exe -a -r" (2) fixme:win:EnumDisplayDevicesW ((null),0,0x177f64c,0x00000000), stub! fixme:win:EnumDisplayDevicesW ((null),0,0x177f63c,0x00000000), stub! fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 32 channels, pretending there's only 2 channels fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 32 channels, pretending there's only 2 channels fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x151878,0x149d00): stub fixme:win:EnumDisplayDevicesW ((null),0,0x177f304,0x00000000), stub! fixme:win:EnumDisplayDevicesW ((null),0,0x177f79c,0x00000000), stub! fixme:d3d:resource_check_usage Unhandled usage flags 0x28. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS) fixme:d3d:wined3d_buffer_preload Too many declaration changes or converting dynamic buffer, stopping converting fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x28. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:wined3d_buffer_preload Too many declaration changes or converting dynamic buffer, stopping converting fixme:d3d:wined3d_buffer_preload Too many declaration changes or converting dynamic buffer, stopping converting fixme:d3d:wined3d_buffer_preload Too many declaration changes or converting dynamic buffer, stopping converting fixme:d3d:wined3d_buffer_preload Too many declaration changes or converting dynamic buffer, stopping converting fixme:quartz:MPEGSplitter_query_accept MPEG-1 system streams not yet supported. fixme:quartz:MPEGSplitter_query_accept MPEG-1 system streams not yet supported. fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x1a7db0,0x1a7cb0): stub fixme:d3d:wined3d_swapchain_set_gamma_ramp Ignoring flags 0x1. fixme:dsound:IDirectSoundBufferImpl_SetFX (0x1f6870,0,(nil),(nil)): stub fixme:d3d:wined3d_swapchain_set_gamma_ramp Ignoring flags 0x1. Initialised SoundManager [POL_Wine] Message: Wine return: 0 It saying "fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 32 channels, pretending there's only 2 channels" How can I fix this? Thanks... |
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