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| sral | Lundi 12 Mai 2008 à 14:51 - [Citer] |
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Bonjour,
j'ai installé Oblivion cet apremidi. Lorsque je clique sur "jouer" l'écran devient noir et le jeu ne sel ance pas, ensuite je me retrouve avec mon écran normal (dsl si c'est mal expliqué) J'ai lancé l'executif dans un terminal voici le code d'erreur: Sortie de la console : lars@lars-desktop:~$ /media/cdrom0/OblivionLauncher.exe preloader: Warning: failed to reserve range 00000000-60000000 err:dosmem:setup_dos_mem Cannot use first megabyte for DOS address space, please report fixme:mixer:ALSA_MixerInit No master control found on MPU-401 UART, disabling mixer preloader: Warning: failed to reserve range 00000000-60000000 err:dosmem:setup_dos_mem Cannot use first megabyte for DOS address space, please report fixme:win:SetLayeredWindowAttributes (0x20024,0x00000000,0,2): stub! fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex samplers and 32 total samplers fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers fixme:win:EnumDisplayDevicesW ((null),0,0x7f21f3f4,0x00000000), stub! fixme:win:SetLayeredWindowAttributes (0x20024,0x00000000,35,2): stub! fixme:win:SetLayeredWindowAttributes (0x20024,0x00000000,70,2): stub! fixme:win:SetLayeredWindowAttributes (0x20024,0x00000000,105,2): stub! fixme:win:SetLayeredWindowAttributes (0x20024,0x00000000,140,2): stub! fixme:win:SetLayeredWindowAttributes (0x20024,0x00000000,175,2): stub! fixme:win:SetLayeredWindowAttributes (0x20024,0x00000000,210,2): stub! fixme:win:SetLayeredWindowAttributes (0x20024,0x00000000,245,2): stub! fixme:win:SetLayeredWindowAttributes (0x20024,0x00000000,255,2): stub! Maintenant j'appuye sur "jouer": Sortie de la console : preloader: Warning: failed to reserve range 00000000-60000000 lars@lars-desktop:~$ err:dosmem:setup_dos_mem Cannot use first megabyte for DOS address space, please report err:module:find_forwarded_export function not found for forward 'd3dx8.D3DXGetImageInfoFromFileInMemory' used by L"C:\windows\system32\d3dx9_36.dll". If you are using builtin L"d3dx9_36.dll", try using the native one instead. err:module:find_forwarded_export function not found for forward 'd3dx9_36.D3DXGetImageInfoFromFileInMemory' used by L"C:\windows\system32\d3dx9_27.dll". If you are using builtin L"d3dx9_27.dll", try using the native one instead. ALSA lib pcm_dmix.c:874[img]http://www.playonlinux.com/images/smiles/sdz/mechant.png[/img]snd_pcm_dmix_open) unable to open slave fixme:mixer:ALSA_MixerInit No master control found on MPU-401 UART, disabling mixer fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex samplers and 32 total samplers fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers fixme:win:EnumDisplayDevicesW ((null),0,0x7f22ef64,0x00000000), stub! fixme:d3d:IWineD3DImpl_CheckDeviceMultiSampleType Quality levels unsupported at present err:d3d:getColorBits Unsupported format: WINED3DFMT_R16F err:d3d:getColorBits Unsupported format: WINED3DFMT_G16R16F err:d3d:getColorBits Unsupported format: WINED3DFMT_A16B16G16R16F err:d3d:getColorBits Unsupported format: WINED3DFMT_R32F err:d3d:getColorBits Unsupported format: WINED3DFMT_G32R32F err:d3d:getColorBits Unsupported format: WINED3DFMT_A32B32G32R32F err:d3d:getColorBits Unsupported format: WINED3DFMT_R16F err:d3d:getColorBits Unsupported format: WINED3DFMT_G16R16F err:d3d:getColorBits Unsupported format: WINED3DFMT_A16B16G16R16F err:d3d:getColorBits Unsupported format: WINED3DFMT_R32F err:d3d:getColorBits Unsupported format: WINED3DFMT_G32R32F err:d3d:getColorBits Unsupported format: WINED3DFMT_A32B32G32R32F err:d3d:getColorBits Unsupported format: WINED3DFMT_R16F err:d3d:getColorBits Unsupported format: WINED3DFMT_G16R16F err:d3d:getColorBits Unsupported format: WINED3DFMT_A16B16G16R16F err:d3d:getColorBits Unsupported format: WINED3DFMT_R32F err:d3d:getColorBits Unsupported format: WINED3DFMT_G32R32F err:d3d:getColorBits Unsupported format: WINED3DFMT_A32B32G32R32F err:d3d:getColorBits Unsupported format: WINED3DFMT_R16F err:d3d:getColorBits Unsupported format: WINED3DFMT_G16R16F err:d3d:getColorBits Unsupported format: WINED3DFMT_A16B16G16R16F err:d3d:getColorBits Unsupported format: WINED3DFMT_R32F err:d3d:getColorBits Unsupported format: WINED3DFMT_G32R32F err:d3d:getColorBits Unsupported format: WINED3DFMT_A32B32G32R32F wine: Call from 0x6c5851 to unimplemented function d3dx9_27.dll.D3DXGetImageInfoFromFileInMemory, aborting wine: Unimplemented function d3dx9_27.dll.D3DXGetImageInfoFromFileInMemory called at address 0x6c5851 (thread 002c), starting debugger... preloader: Warning: failed to reserve range 00000000-60000000 err:dosmem:setup_dos_mem Cannot use first megabyte for DOS address space, please report Unhandled exception: unimplemented function d3dx9_27.dll.D3DXGetImageInfoFromFileInMemory called in 32-bit code (0x7bc4530c). Register dump: CS:0073 SS:007b DS:007b ES:007b FS:0033 GS:003b EIP:7bc4530c ESP:7f22ec58 EBP:7f22ecbc EFLAGS:00000202( - 00 - - I1) EAX:00aa0fba EBX:7bc89704 ECX:7f22ed00 EDX:00ad4984 ESI:7f22ec64 EDI:6bf8e414 Stack dump: 0x7f22ec58: 6bed0828 6becbb28 6bed0828 80000100 0x7f22ec68: 00000001 00000000 006c5851 00000002 0x7f22ec78: 00aa1184 00aa0fba 004018ef 6bf8e614 0x7f22ec88: 6bf8e40c 6bf8e614 00401a09 7bc3377f 0x7f22ec98: 6bf8e614 6bf8e614 0000ab38 00401027 0x7f22eca8: 00ad4980 00401da8 6be8ca0c 6be8ca0c Backtrace: =>1 0x7bc4530c in ntdll (+0x3530c) (0x7f22ecbc) 0x7bc4530c: subl $4,%esp Modules: Module Address Debug info Name (99 modules) PE 400000- b59000 Deferred oblivion PE 18000000-18068000 Deferred binkw32 ELF 7b800000-7b92c000 Deferred kernel32 Voila, si quelqu'un peut m'aider sa sera sympa. Merci d'avance. |
| GNU_Raziel | Lundi 12 Mai 2008 à 14:56 - [Citer] |
| Rank: Admin
|
Probleme courant pour les utulisateur d'Ubuntu, tape ça :
Sortie de la console : sudo sysctl -w vm.mmap_min_addr=0 Puis édite le fichier /etc//sysctl.conf (sudo gedit /etc/sysctl.conf) et remplace cette ligne : Sortie de la console : vm.mmap_min_addr = 65536 par ça : Sortie de la console : vm.mmap_min_addr = 0 Edité par GNU_Raziel |
| sral | Lundi 12 Mai 2008 à 15:04 - [Citer] |
| Rank: Membre |
Sa marche toujours pas, je relance le tout dans la console, voici le message:
Sortie de la console : lars@lars-desktop:~$ /media/cdrom0/OblivionLauncher.exe fixme:ntoskrnl:KeInitializeTimerEx 0x111768 0 fixme:mixer:ALSA_MixerInit No master control found on MPU-401 UART, disabling mixer fixme:win:SetLayeredWindowAttributes (0x10024,0x00000000,0,2): stub! fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex samplers and 32 total samplers fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers fixme:win:EnumDisplayDevicesW ((null),0,0x32f3f4,0x00000000), stub! fixme:win:SetLayeredWindowAttributes (0x10024,0x00000000,35,2): stub! fixme:win:SetLayeredWindowAttributes (0x10024,0x00000000,70,2): stub! fixme:win:SetLayeredWindowAttributes (0x10024,0x00000000,105,2): stub! fixme:win:SetLayeredWindowAttributes (0x10024,0x00000000,140,2): stub! fixme:win:SetLayeredWindowAttributes (0x10024,0x00000000,175,2): stub! fixme:win:SetLayeredWindowAttributes (0x10024,0x00000000,210,2): stub! fixme:win:SetLayeredWindowAttributes (0x10024,0x00000000,245,2): stub! fixme:win:SetLayeredWindowAttributes (0x10024,0x00000000,255,2): stub! err:module:find_forwarded_export function not found for forward 'd3dx8.D3DXGetImageInfoFromFileInMemory' used by L"C:\windows\system32\d3dx9_36.dll". If you are using builtin L"d3dx9_36.dll", try using the native one instead. err:module:find_forwarded_export function not found for forward 'd3dx9_36.D3DXGetImageInfoFromFileInMemory' used by L"C:\windows\system32\d3dx9_27.dll". If you are using builtin L"d3dx9_27.dll", try using the native one instead. lars@lars-desktop:~$ ALSA lib pcm_dmix.c:874[img]http://www.playonlinux.com/images/smiles/sdz/mechant.png[/img]snd_pcm_dmix_open) unable to open slave fixme:mixer:ALSA_MixerInit No master control found on MPU-401 UART, disabling mixer fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex samplers and 32 total samplers fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers fixme:win:EnumDisplayDevicesW ((null),0,0x33ef64,0x00000000), stub! fixme:d3d:IWineD3DImpl_CheckDeviceMultiSampleType Quality levels unsupported at present err:d3d:getColorBits Unsupported format: WINED3DFMT_R16F err:d3d:getColorBits Unsupported format: WINED3DFMT_G16R16F err:d3d:getColorBits Unsupported format: WINED3DFMT_A16B16G16R16F err:d3d:getColorBits Unsupported format: WINED3DFMT_R32F err:d3d:getColorBits Unsupported format: WINED3DFMT_G32R32F err:d3d:getColorBits Unsupported format: WINED3DFMT_A32B32G32R32F err:d3d:getColorBits Unsupported format: WINED3DFMT_R16F err:d3d:getColorBits Unsupported format: WINED3DFMT_G16R16F err:d3d:getColorBits Unsupported format: WINED3DFMT_A16B16G16R16F err:d3d:getColorBits Unsupported format: WINED3DFMT_R32F err:d3d:getColorBits Unsupported format: WINED3DFMT_G32R32F err:d3d:getColorBits Unsupported format: WINED3DFMT_A32B32G32R32F err:d3d:getColorBits Unsupported format: WINED3DFMT_R16F err:d3d:getColorBits Unsupported format: WINED3DFMT_G16R16F err:d3d:getColorBits Unsupported format: WINED3DFMT_A16B16G16R16F err:d3d:getColorBits Unsupported format: WINED3DFMT_R32F err:d3d:getColorBits Unsupported format: WINED3DFMT_G32R32F err:d3d:getColorBits Unsupported format: WINED3DFMT_A32B32G32R32F err:d3d:getColorBits Unsupported format: WINED3DFMT_R16F err:d3d:getColorBits Unsupported format: WINED3DFMT_G16R16F err:d3d:getColorBits Unsupported format: WINED3DFMT_A16B16G16R16F err:d3d:getColorBits Unsupported format: WINED3DFMT_R32F err:d3d:getColorBits Unsupported format: WINED3DFMT_G32R32F err:d3d:getColorBits Unsupported format: WINED3DFMT_A32B32G32R32F wine: Call from 0x6c5851 to unimplemented function d3dx9_27.dll.D3DXGetImageInfoFromFileInMemory, aborting wine: Unimplemented function d3dx9_27.dll.D3DXGetImageInfoFromFileInMemory called at address 0x6c5851 (thread 002c), starting debugger... Unhandled exception: unimplemented function d3dx9_27.dll.D3DXGetImageInfoFromFileInMemory called in 32-bit code (0x7bc4530c). Register dump: CS:0073 SS:007b DS:007b ES:007b FS:0033 GS:003b EIP:7bc4530c ESP:0033ec58 EBP:0033ecbc EFLAGS:00000202( - 00 - - I1) EAX:00aa0fba EBX:7bc89704 ECX:0033ed00 EDX:00ad4984 ESI:0033ec64 EDI:0173e414 Stack dump: 0x0033ec58: 01680828 0167bb28 01680828 80000100 0x0033ec68: 00000001 00000000 006c5851 00000002 0x0033ec78: 00aa1184 00aa0fba 004018ef 0173e614 0x0033ec88: 0173e40c 0173e614 00401a09 7bc3377f 0x0033ec98: 0173e614 0173e614 0000ab38 00401027 0x0033eca8: 00ad4980 00401da8 0163ca0c 0163ca0c Backtrace: =>1 0x7bc4530c in ntdll (+0x3530c) (0x0033ecbc) 2 0x006c5851 in oblivion (+0x2c5851) (0x0000ab38) 3 0x00000000 (0x00000000) 0x7bc4530c: subl $4,%esp Modules: Module Address Debug info Name (99 modules) PE 400000- b59000 Export oblivion PE 18000000-18068000 Deferred binkw32 ELF 7b800000-7b92c000 Deferred kernel32 |
| sral | Lundi 12 Mai 2008 à 15:38 - [Citer] |
| Rank: Membre |
Un énorme merci à GNU_Raziel qui a trouver la solution.
Je la poste sur sa demande: Comme je suis sous ubuntu (8.04) il m'a dit qu'il me manque les fichier: - d3dx9_36.dll http://www.dll-files.com/dllindex/dll-files.shtml?d3dx9_36 - d3dx9_27.dll http://www.dll-files.com/dllindex/dll-files.shtml?d3dx9_27 Vous allez extraire vos .zip. Vous les copier (seulement les .zip pas les fichiers textes) et vous les collez dans: /home/Votrenom/.PlayOnLinux/wineprefix/TheElderScrolls4_Oblivion/drive_c/windows/system32 Il se peut que vous avez pas le son sous Olbivion. 1ère etape lancez le jeu, allez dans options et configurez le son (normalement c'est muet). 2ème étape: allez dans POL Outils, configurations de Wine, une fenetre s'ouvre, choissisez audio et cohcez le pilote ALSA si pas deja fait et appuyez sur appliquer. Encore un enorme merci a GNU_Raziel et longue vie à POL |
| sral | Lundi 12 Mai 2008 à 16:13 - [Citer] |
| Rank: Membre |
Bon le son marche plus là
J'avais fait un ptit tour dans la configuration avancé de wine et mit 640Mo de mémoire pour ma carte graphique (8800gts). Bon 2 nouveaux problèmes: -plus de son alors que je suis passé a ALSA là. -bug graphique (j'ai peut-tre touché à qqch dans les options avancé qui fait tout buggé. Je vous passe mes options avancé de wine : mode de rendu: gdi activer le support GLSL: N quantité de mémoire carte graphique: 256 (qql me l'a conseillé) backbuffer rendu cible verrouilée: auto et voici le sreen pour montrer a quoi ressemble oblivion maintenant: http://imageshack-france.com/out.php/i90071_Capture2.png |
| GNU_Raziel | Mardi 13 Mai 2008 à 0:07 - [Citer] |
| Rank: Admin
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le GLSL DOIT être activé pour ce jeu !!
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| sral | Mardi 13 Mai 2008 à 12:09 - [Citer] |
| Rank: Membre |
Ok c'ect changé là.
Le jeu fonctionne, le son aussi ! Pas de grand beug en general. A part celui la
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