Starcraft 2 crashes ingame

Auteur Réponses
ro28 Mercredi 7 Décembre 2011 à 19:59


my SC2 crashes quite randomly during games. about 50% of the time it crashes during the very first game, sometimes later, sometimes not at all (seldom..)

I am on Ubuntu 11.10 and my graphics card is a ATI Radeon HD 4850 with Catalyst 11.8

Starcraft 2 Crash-Reporter Output begins like this:

StarCraft II (B20141)
Time: 2011-12-07 19:50:12.134
Exe: C:\\Programme (x86)\\StarCraft II\\Versions\\Base19679\\SC2.exe
Exe Built: 2011-11-19 22:04:31.215
User: robert
Computer: TheNerd
Branch: branches/
Revision: 103886
Locale: deDE

occurred at 0023:F61EB0C6. The memory at '0x00000000' could not be written.


Manual Stack Trace (ID:96 Stack:0x03D10000 + 8,388,608 "Main Thread")


Interesting line: " The memory at '0x00000000' could not be written."
It's 0x0000.. at every crash. So some kind of overflow?

I would like to show you the POL debug output as well, but how on earth can one copy a line from XTERM?

Wine is version 1.3.24 but the crash happened with different versions as well.

POL is 4.0.14 from PPA.

Thanks for helping me out.

Edité par ro28

ro28 Samedi 17 Décembre 2011 à 23:02

Okay, so here is the debug output from POL:

it says a LOT of time while the game is running:

fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
And the last lines before the game crashes are:

fixme:process:GetProcessWorkingSetSize (0xffffffff,0x7dcafc,0x7dcb00): stub
fixme:dbghelp_dwarf:dwarf2_get_cie wrong CIE pointer
fixme:process:GetProcessWorkingSetSize (0xffffffff,0x7dc788,0x7dc78c): stub
fixme:ntdll:NtPowerInformation semi-stub: SystemPowerCapabilities

Still praying that someone sees whats going wrong here. I love SC2, but really don't want to return to Win :-(


Edité par ro28